Revin

Male Kobold Sorcerer 4 Chaotic Neutral

Description:

Revin

Male Kobold Sorcerer 4 Chaotic Neutral

Strength 7 (-2) Dexterity 16 (3) Constitution 12 (1) Intelligence 13 (1) Wisdom 10 (0) Charisma 17 (+3)

Size: Small Height: 2’ 11” Weight: 32 lb Skin: Brown Eyes: Red Hair: None

Total Hit Points: 20

Speed: 30 feet

Armor Class: 15 = 10 +3 [dexterity] +1 [small] +1 [kobold]

Touch AC: 14
Flat-footed: 12

Initiative modifier: +3 = +3 [dexterity] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +4 = 1 [base] +3 [dexterity] Will save: +4 = 4 [base] Attack (handheld): +1 = 2 [base] +3 [dexterity] +1 [small] Attack (unarmed): +1 = 2 [base] -2 [strength] +1 [small] Attack (missile): +6 = 2 [base] +3 [dexterity] +1 [small] Grapple check: -4 = 2 [base] -2 [strength] -4 [small]

Light load:17 lb. or less Medium load:18-35 lb. Heavy load:35-53 lb. Lift over head:53 lb. Lift off ground:105 lb. Push or drag:263 lb.

Languages: Common Draconic Undercommon

Lizard familiar

Feats:

Weapon Finesse
Quicken Spell

Skills:

Appraise Int 1 = +1

Balance Dex* 3 = +3

Bluff Cha 10 = +3 +7 Climb Str* 1 = -2 +3 [lizard] Concentration Con 1 = +1

Craft_1:Baking Int 4 = +3 +1

Diplomacy Cha 5 = +3 +2 [bluff] Disguise Cha 3 = +3

Escape Artist Dex* 3 = +3

Forgery Int 1 = +1

Gather Information Cha 3 = +3

Heal Wis 0 = +0

Hide Dex* 7 = +3 +4 [small] Intimidate Cha 5 = +3 +2 [bluff] Jump Str* -2 = -2

Knowledge (arcana) Int 8 = +1 +7 Listen Wis 0 = +0

Move Silently Dex* 3 = +3

Perform_1 Cha 3 = +3

Ride Dex 3 = +3

Search Int 3 = +1 +2 [kobold] Sense Motive Wis 0 = +0

Spellcraft Int 10 = +1 +7 +2 [Knowledge, arcane] Spot Wis 0 = +0

Survival Wis 0 = +0

Swim Str** -2 = -2

Use Rope Dex 3 = +3

= check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character. If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Sorcerer spells: 6 per day

First-level Sorcerer spells: 7 (6+1) per day

Second-level Sorcerer spells: 4 (3+1) per day

Kobold:

+2 dexterity, -4 strength, -2 constitution (already included) Darkvision (see 60 feet in pitch-dark) +1 natural armor bonus (already included) +2 on craft – trapmaking; +2 profession – miner +2 on search (already included) Dazzled in bright light

Sorcerer:

Familiar / Alertness, etc. Can know only limited numbers of spells High charisma gains bonus spells daily

Lizard familiar: Str 3 Dex 15 Con 10 Int 7 Wis 12 Chr 2; Hit points: 8; Initiative 2 (dex); Speed 20 ft., climb 20 ft.; AC: 16 (2 size, +2 dex, +2 level); bite +4 melee, bite 1d4 Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +13, Listen +4, Spot +4 Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells;

Bio:

Bio

Raised by a nomadic Kobold tribe, at a young age he got lost, and was adopted by a old human woman at the edge of the woods. He grew up mastering his innate magic, and learning from this old woman. When growing up he learned how to make many baked goods from the old woman who raised him. To this day he will occasionally bake something if only for nostalgias sake. He hates the taste of mead instead favoring the fruity taste of wines, and some beers. One day when near the edge of the woods he spotted a girl, being a knave young Kobold he tried to talk to her. She ran off to the nearby city. Latter that day a mob of angry villagers burned down the forest. In the fire he lost sight of his house, he ran to a small cave on the bank of the river. Hiding there he managed to survive the fire. He headed back to the old hut he found it burned down, and the kind old lady dead. In the ruble he managed to find a old tin box that had some baking supples. He took a wooden spoon that he found in the box, and left the burned down woods. To this day he is wary of humans. He knows not all humans are bad, but rather that they tend to jump to conclusions. Having left to find a new way of life his skills have improved, and he has found new ways to use his magic to help him bake. While not revering any god he leans toward Fharlanghn if only because how much he must travel in his new life.

Revin

Shattered Land Ironclaw