Den Dynamite

A Cat who is very curious and likes to lick and eat everything

Description:

Den Dynamite
Male Catfolk Evoker 7
Chaotic Neutral
Representing Cody

Strength 13 (1)
Dexterity 18 (
4)
Constitution 17 (3)
Intelligence 19 (
4)
Wisdom 15 (2)
Charisma 18 (
4)
Size: Medium
Height: 5’ 7"
Weight: 185 lb
Skin: Black
Eyes: Amber
Hair: White Straight; Thick Beard / Hirsute
Total Hit Points: 36

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [weasel]
Will save: +7 = 5 [base] +2 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common Draconic Catfolk Gnoll Halfling Sylvan

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Weasel familiar

Feats:

Improved Initiative
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Spell Mastery x1 Spells:
Scribe Scroll [free to wizard]
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 4 =
+4
Bluff Cha 4 =
+4
Climb Str* 1 =
+1
Concentration Con 13 =
+3
+10
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Decipher Script Int 14 =
+4
+10
Diplomacy Cha 4 =
+4
Disguise Cha 4 =
+4
Escape Artist Dex* 4 =
+4
Forgery Int 4 =
+4
Gather Information Cha 4 =
+4
Heal Wis 2 =
+2
Hide Dex* 4 =
+4
Intimidate Cha 4 =
+4
Jump Str* 1 =
+1
Knowledge (arcana) Int 14 =
+4
+10
Knowledge (history) Int 14 =
+4
+10
Knowledge (religion) Int 14 =
+4
+10
Listen Wis 4 =
+2
+2 [catfolk]
Move Silently Dex* 6 =
+4
+2 [catfolk]
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 4 =
+4
Search Int 4 =
+4
Sense Motive Wis 2 =
+2
Spellcraft Int 16 =
+4
+10 +2 [Knowledge, arcane]
Spot Wis 2 =
+2
Survival Wis 2 =
+2
Swim Str** 1 =
+1
Use Rope Dex 4 =
+4

  • = check penalty for wearing armor

If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Evoker spells: 4 per day

First-level Evoker spells: 5 (4+1) per day

Second-level Evoker spells: 4 (3+1) per day

Third-level Evoker spells: 3 (2+1) per day

Fourth-level Evoker spells: 2 (1+1) per day

Catfolk:

Cat-headed humanoids.

+4 dexterity, +2 charisma have been added already.

Level adjustment +1.

Low-light vision.

+2 racial bonus on listen and move silently.

Wizard (Evoker):
Familiar / Alertness, etc.

Bonus Feats (already included)

High intelligence gains bonus spells daily

Class HP rolled
Level 1: Evoker 4
Level 2: Evoker 1
Level 3: Evoker 1
Level 4: Evoker 1 +1 to intelligence
Level 5: Evoker 4
Level 6: Evoker 2
Level 7: Evoker 2

Den Dynamite ’s Equipment:

4 lb
1 lb
3 lb
_____
8 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spellbook x1

Total

Weasel familiar: Str 3 Dex 15 Con 10 Int 9 Wis 12 Chr 5; Hit points: 18; Initiative 2 (dex); Speed 20 ft., climb 20 ft; AC: 18 (2 size, +2 dex, +4 level); Bite +4 melee 1d3-4, attach; Fort +2, Ref +4, Will +6, Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; weapon finesse (bite) Alertness feat when in arm’s reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; speak with mustelidae;

More about Den Dynamite :

Bio:

Den Dynamite

Shattered Land Jarmaha